Choosing the best classes in *Xenoblade Chronicles X Definitive Edition* can be daunting, given the variety of options and the time it takes to master new weapon skills. While any class can be effective, some stand out for their utility and versatility. If you stick with your starting class, that's perfectly fine, as it's among the most adaptable in the game.
Recommended Classes in *Xenoblade Chronicles X Definitive Edition*
Our guide to *Xenoblade Chronicles X Definitive Edition* classes highlights the five best classes in the game, explaining why they're worth your time.
Drifter
*Xenoblade Chronicles X* encourages you to move away from the Drifter class once you reach rank 10, but Drifter is an exceptional starting class that remains highly versatile and useful throughout the game. For fans of the original *Xenoblade Chronicles*, Drifter can be thought of as a Shulk-like class, though with fewer skills to learn. This class offers a variety of debuff and offensive arts, including abilities to stagger and topple enemies, as well as one that regenerates health, reducing your dependency on party members for timely healing.
Drifter is equipped with assault rifles for potent ranged damage and knives for strong melee attacks, making it versatile in combat scenarios. Moreover, Drifter boasts the highest number of skill slots of any class in the game. Even if you experiment with other classes, it's beneficial to return to Drifter to customize it according to your playstyle.
Full Metal Jaguar
Full Metal Jaguar, Elma's class, is a high-risk, high-reward choice. It offers a critical hit rate boost when your HP drops below 50 percent, and one skill actively reduces your health to keep you in that danger zone. The Ghost Factory skill aids allies by helping them evade attacks, while Electric Surge delivers ether damage, a rarity among melee classes. Even the basic skill, Shadowstrike, packs a punch, making Full Metal Jaguar a thrilling option for those who enjoy living on the edge.
Duelist
Duelist excels as a self-sufficient close-range combatant capable of handling ranged attacks as well. Wielding a longsword and an assault rifle, Duelists have an enhanced version of the Drifter's arsenal and access to a broad array of skills. Last Stand uses your TP to boost the party's TP, ensuring that critical attacks can be unleashed when needed.
Soul of the Samurai infuses basic attacks with area-of-effect properties, and True Stream Edge recovers TP when morale is high. However, Blossom Dance stands out as one of the best skills, staggering enemies and setting them up for toppling, while ignoring their resistances, making it exceptionally valuable in combat.
Mastermind
If you prefer controlling enemy behavior over dealing direct damage, Mastermind is an excellent choice. Although its arts aren't as powerful as those of the Duelist, they simplify long, challenging battles. Mastermind can remove enemy buffs and, at level seven, reduces enemy debuff resistance with attacks. Additionally, it offers TP-boosting abilities and a capstone art that inflicts the virus effect. Mastering the Mastermind requires careful attention to battle dynamics, but it's highly rewarding.
Galactic Knight
While often associated with Skell users, Galactic Knight offers substantial benefits even outside of these giant fighting robots. They can remove debuffs, heal allies, and deal specialized heavy damage. Galactic Knights can also reduce their own cooldowns through melee combos. For Skell users, this class restores appendage HP and boosts combat power without any prerequisites, making it a versatile choice for any player.