Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List
Helldivers 2 categorizes armor into light, medium, and heavy, impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide details all passives and provides a tier list to optimize your performance.
All Armor Passives and Their Effects
Helldivers 2 currently boasts 14 armor passives, each shaping your strategy and combat effectiveness. These passives are tied to body armor; helmets and capes offer no additional bonuses.
| Armor Passive | Description | 
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. | 
| Advanced Filtration | 80% resistance to gas damage. | 
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). | 
| Electrical Conduit | 95% resistance to lightning arc damage. | 
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. | 
| Extra Padding | +50 armor rating. | 
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. | 
| Inflammable | 75% resistance to fire damage. | 
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. | 
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). | 
| Scout | 30% reduced enemy detection range; map markers generate radar scans. | 
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. | 
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. | 
| Unflinching | 95% reduced recoil flinching. | 

Armor Passive Tier List (Version 1.002.003)
This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.
| Tier | Armor Passive | Why? | 
|---|---|---|
| S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, and maximizing damage output. | 
| Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively negating lethal damage. | |
| Siege-Ready | Substantially improves ammo management and reload times, crucial for sustained combat against large enemy groups, particularly with high-consumption weapons. | |
| A | Democracy Protects | Provides strong early-game defense, increasing survival against lethal attacks. | 
| Extra Padding | Offers consistent damage resistance across the board. | |
| Fortified | Extremely effective against Automatons, mitigating explosive damage and enhancing weapon effectiveness. | |
| Servo-Assisted | Highly beneficial against Terminids, enabling safer stratagem deployment and reducing injury risk. | |
| B | Peak Physique | Situational; melee combat is generally avoided, but the reduced weapon drag can be advantageous against mobile enemies. | 
| Inflammable | Useful for fire-based builds and missions with fire-based environmental hazards. | |
| Scout | The radar effect aids in enemy detection, but its limited scope prevents a higher ranking. | |
| C | Acclimated | Limited effectiveness as you rarely encounter all four elemental damage types simultaneously. | 
| Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. | |
| Electrical Conduit | Primarily useful against the Illuminate, but other options are generally superior. | |
| Unflinching | Minimal impact on combat effectiveness. | 
