Helldivers 2 Armour Passifs: un guide complet et une liste de niveaux
Helldivers 2 catégorise l'armure en lumière, moyen et lourd, impactant la mobilité et la défense. Cependant, le pouvoir réel réside dans les passifs d'armure - des avantages puissants modifiant considérablement le gameplay. Ce guide détaille tous les passifs et fournit une liste de niveaux pour optimiser vos performances.
Tous les passifs d'armure et leurs effets
Helldivers 2 possède actuellement 14 passifs d'armure, chacun façonnant votre stratégie et votre efficacité de combat. Ces passifs sont liés à un armure corporelle; Les casques et les capes n'offrent aucun bonus supplémentaire.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Liste des niveaux passifs d'armure (version 1.002.003)
Cette liste de niveaux évalue les passifs en fonction de la valeur globale, de l'utilité et de l'efficacité dans diverses missions et types ennemis.
Tier | Armor Passive | Why? |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, and maximizing damage output. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively negating lethal damage. | |
Siege-Ready | Substantially improves ammo management and reload times, crucial for sustained combat against large enemy groups, particularly with high-consumption weapons. | |
A | Democracy Protects | Provides strong early-game defense, increasing survival against lethal attacks. |
Extra Padding | Offers consistent damage resistance across the board. | |
Fortified | Extremely effective against Automatons, mitigating explosive damage and enhancing weapon effectiveness. | |
Servo-Assisted | Highly beneficial against Terminids, enabling safer stratagem deployment and reducing injury risk. | |
B | Peak Physique | Situational; melee combat is generally avoided, but the reduced weapon drag can be advantageous against mobile enemies. |
Inflammable | Useful for fire-based builds and missions with fire-based environmental hazards. | |
Scout | The radar effect aids in enemy detection, but its limited scope prevents a higher ranking. | |
C | Acclimated | Limited effectiveness as you rarely encounter all four elemental damage types simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options are generally superior. | |
Unflinching | Minimal impact on combat effectiveness. |