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Helldivers 2: Armor Passive Tier List

Authore: HannahUpdate:Feb 26,2025

Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List

Helldivers 2 categorizes armor into light, medium, and heavy, impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide details all passives and provides a tier list to optimize your performance.

All Armor Passives and Their Effects

Helldivers 2 currently boasts 14 armor passives, each shaping your strategy and combat effectiveness. These passives are tied to body armor; helmets and capes offer no additional bonuses.

Armor Passive Description
Acclimated 50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration 80% resistance to gas damage.
Democracy Protects 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit 95% resistance to lightning arc damage.
Engineering Kit +2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding +50 armor rating.
Fortified 50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable 75% resistance to fire damage.
Med-Kit +2 stim capacity; +2 seconds additional stim duration.
Peak Physique 100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout 30% reduced enemy detection range; map markers generate radar scans.
Servo-Assisted 30% increased throwing range; 50% additional limb health.
Siege-Ready 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching 95% reduced recoil flinching.

Armor Passive Tier List (Version 1.002.003)

This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.

Tier Armor Passive Why?
S Engineering Kit Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, and maximizing damage output.
Med-Kit Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively negating lethal damage.
Siege-Ready Substantially improves ammo management and reload times, crucial for sustained combat against large enemy groups, particularly with high-consumption weapons.
A Democracy Protects Provides strong early-game defense, increasing survival against lethal attacks.
Extra Padding Offers consistent damage resistance across the board.
Fortified Extremely effective against Automatons, mitigating explosive damage and enhancing weapon effectiveness.
Servo-Assisted Highly beneficial against Terminids, enabling safer stratagem deployment and reducing injury risk.
B Peak Physique Situational; melee combat is generally avoided, but the reduced weapon drag can be advantageous against mobile enemies.
Inflammable Useful for fire-based builds and missions with fire-based environmental hazards.
Scout The radar effect aids in enemy detection, but its limited scope prevents a higher ranking.
C Acclimated Limited effectiveness as you rarely encounter all four elemental damage types simultaneously.
Advanced Filtration Only beneficial for gas-focused builds, with limited overall impact.
Electrical Conduit Primarily useful against the Illuminate, but other options are generally superior.
Unflinching Minimal impact on combat effectiveness.