Helldivers 2 Pasivos de armadura: una guía completa y una lista de niveles
Helldivers 2 clasifica la armadura en la luz, la movilidad y la defensa de impaciencia, de manera media y pesada. Sin embargo, el verdadero poder se encuentra en los pasivos de armadura: las ventajas potentes que alteran significativamente el juego. Esta guía detalla todos los pasivos y proporciona una lista de nivel para optimizar su rendimiento.
Todos los pasivos de armadura y sus efectos
HellDivers 2 actualmente cuenta con 14 pasivos de armadura, cada uno moldeando su estrategia y efectividad de combate. Estos pasivos están atados a la armadura corporal; Los cascos y capas no ofrecen bonos adicionales.
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

Lista de nivel de nivel de armadura (versión 1.002.003)
Esta lista de niveles evalúa los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.
| Tier | Armor Passive | Why? |
|---|---|---|
| S | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators, and maximizing damage output. |
| Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively negating lethal damage. | |
| Siege-Ready | Substantially improves ammo management and reload times, crucial for sustained combat against large enemy groups, particularly with high-consumption weapons. | |
| A | Democracy Protects | Provides strong early-game defense, increasing survival against lethal attacks. |
| Extra Padding | Offers consistent damage resistance across the board. | |
| Fortified | Extremely effective against Automatons, mitigating explosive damage and enhancing weapon effectiveness. | |
| Servo-Assisted | Highly beneficial against Terminids, enabling safer stratagem deployment and reducing injury risk. | |
| B | Peak Physique | Situational; melee combat is generally avoided, but the reduced weapon drag can be advantageous against mobile enemies. |
| Inflammable | Useful for fire-based builds and missions with fire-based environmental hazards. | |
| Scout | The radar effect aids in enemy detection, but its limited scope prevents a higher ranking. | |
| C | Acclimated | Limited effectiveness as you rarely encounter all four elemental damage types simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds, with limited overall impact. | |
| Electrical Conduit | Primarily useful against the Illuminate, but other options are generally superior. | |
| Unflinching | Minimal impact on combat effectiveness. |
