In the competitive multiplayer landscape of *Call of Duty: Black Ops 6*, thousands of thrilling final kills are shared online, showcasing the prowess and creativity of players. However, some kills stand out more than others, and one such remarkable moment involved the unique Ricochet Blades introduced during the controversial Teenage Mutant Ninja Turtles event last month. These blades quickly became a hot topic due to their unpredictable path as they bounce off various surfaces.
Player kev99gh captured a particularly stunning final kill in a round of hardcore Search and Destroy on the Lowtown map. They skillfully bounced a Ricochet Blade, affectionately dubbed a "pizza" by the community, outside the map and back through a window for a one-hit kill on an unsuspecting enemy player. This clip, potentially the longest Ricochet Blade kill ever, showcases kev99gh lining up the shot from behind cover and then tracking the blade's trajectory on the overhead map view as it bounces back to secure the kill.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
byu/SpawnTubing inblackops6
Such elaborate and seemingly improbable trick shots with the Ricochet Blades are not merely luck. According to Redditor SpawnTubing, who shared kev99gh’s clip, players in *Black Ops 6* actively seek out and practice common camping spots. Commenters have also noted the impeccable timing of the enemy's peek as the "pizza" flew through the window, a moment many players can relate to.
The Ricochet Blades have ignited a "bounce kill" meta within *Black Ops 6*, with numerous clips of less impressive but still noteworthy kills across various Multiplayer maps appearing online. Here's another example of a blade ricocheting around the Subsonic map for a final kill:
Ricocheted a blade around Subsonic. Final kill cam.
byu/SpawnTubing inblackops6
Not all players are thrilled with the Ricochet Blades, some finding them frustrating and annoying to play against. Critics may be further dismayed by Treyarch's recent update, which buffed the blades' physics and bouncing speeds to ensure one-hit kills. Here are the relevant patch notes:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
- Increased damage from 75 to 100.
- Decreased rate of fire.
- Decreased projectile velocity.
- Improved bouncing speeds and physics.
With these changes, it appears that the dominance of the Ricochet Blades is set to grow, especially as Season 3 approaches with the much-anticipated return of Verdansk to Warzone.