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Summary
- The Gloomstalker Assassin build excels in delivering high physical damage and offers versatile combat options.
- Dexterity is crucial for both Rangers and Rogues, while Wisdom is vital for the Ranger's spellcasting abilities.
- Selecting racial abilities, backgrounds, and gear that enhance Dexterity, Wisdom, or Constitution can significantly boost this build's effectiveness.
Multiclassing in Baldur's Gate 3 allows players to craft unique, customized characters, and the Ranger and Rogue combination is particularly popular. Integrating the Gloomstalker and Assassin subclasses creates an even more lethal package. Each class relies on Dexterity for their primary abilities and excels in skills like Stealth, lockpicking, and trap-disarming, making them versatile in various party roles. Rangers bring additional weapon skills and support spells, while Rogues offer devastating melee capabilities, and together, their Stealth abilities are unparalleled.
Updated on December 24, 2024, by Kristy Ambrose: Larian Studios has confirmed no DLCs or sequels for BG3, but Patch 8, set to release in 2025, will introduce several new subclasses. This update opens up new possibilities for players experimenting with creative and potentially overpowered character builds. For the Ranger and Rogue, Dexterity remains the key ability score, but Wisdom is also important for the Ranger's spellcasting. Players must carefully choose Backgrounds, Feats, weapons, and Gear to optimize their build.
The Gloomstalker Assassin Build
Savage & Stealthy Damage In Any Environment
- A dedicated hunter and vicious killer combined into a lethal survivalist and hardened mercenary.
The Gloomstalker Assassin is designed to deal significant physical damage, whether in melee or ranged combat. Both Rogues and Rangers are equally effective at a distance and in close quarters, depending on the specific build, which includes skills, abilities, and gear choices.
Stealth, Sleight of Hand, and proficiency in Dexterity are shared traits between Rogues and Rangers, making them a natural fit for a multiclass build. Rangers also have access to support spells, and certain races can use Cantrips, allowing for some limited spellcasting abilities within this build.
Ability Scores
Dexterity For Rogues, Wisdom For Rangers
- Focus on physical damage and resilience, but don't neglect spellcasting entirely.
Both the Ranger and Rogue rely heavily on Dexterity as their primary statistic. For Rangers, Wisdom is used as the spellcasting modifier.
- Dexterity: Essential for Sleight of Hand, Stealth, and weapon proficiency for both classes.
- Wisdom: Crucial for Perception checks and effective spellcasting, especially for Rangers who may need to heal or remove curses.
- Constitution: Important for increasing hit points, given this build's focus on combat.
- Strength: Less critical but can be prioritized if the build leans towards melee DPS.
- Intelligence: Often considered a "dump stat" for this build, as it's more relevant to arcane spellcasting.
- Charisma: Not a priority, but creative players can find ways to utilize it effectively.
Race
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, Faerie Fire, Darkness. Typically evil-aligned. |
Seldarine | Same abilities as Lloth-Sworn but with a different moral alignment. | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Combines Drow and human traits, including Civil Militia, weapon and armor proficiency, and some elvish casting powers. |
Wood Half-Elf | Elven Weapon Training, Civil Militia, enhancing gear choices and party roles. | |
Human | na | Civil Militia Feat, increased movement speed, and carrying capacity. |
Githyanki | na | Improved movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy for medium armor and sword proficiency. |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth abilities, leaning towards Ranger skills. |
Deep | Superior Darkvision, Stone Camouflage, advantage on Stealth checks. |
Backgrounds
The Ranger Rogue Connection
- A mix of the outdoors, a love of animals, and living on the fringe of society.
Background | Skill | Description |
---|---|---|
Outlander | Athletics, Survival | Ideal for Rangers, raised in isolation and accustomed to wilderness travel. |
Charlatan | Deception, Sleight of Hand | A charming and cunning version of a criminal, more about guile than violence. |
Soldier | Athletics, Intimidation | Represents a disciplined Ranger or a patient Rogue, perhaps with a military background. |
Folk Hero | Animal Handling, Survival | Reflects the legendary status of Rogues and Rangers as gritty heroes. |
Urchin | Sleight of Hand, Stealth | Common for Rogues, indicating an early start in thievery. |
Criminal | Deception, Stealth | Suitable for Rogues or urban Rangers, involved in criminal activities. |
Feats And Related Scores
The Finer Details Of A Unique Build
- With 12 levels, players can select six Feats for a multiclass character.
Players can distribute their levels between Ranger and Rogue in various ways, but ensuring at least three levels in each to access their subclasses is crucial. A potential split could be 10 levels in Ranger and 3 in Rogue.
Feat | Description |
---|---|
Ability Score Improvement | Increase one Ability Score by 2 or two by 1, enhancing Dexterity and Wisdom. |
Alert | Prevents the Surprised condition and grants a +5 bonus to Initiative rolls. |
Athlete | Increases Dexterity or Strength by 1, reduces recovery time from Prone, and increases Jump distance. |
Crossbow Expert | Essential for ranged builds, removes Disadvantage on melee attacks, and extends Gaping Wounds duration. |
Dual Wielder | Allows the use of two non-Heavy weapons simultaneously and provides a +1 to AC. |
Magic Initiate: Cleric | Grants Rangers additional support or healing spells from the Cleric spellbook. |
Mobile | Increases movement speed by 10, ignores Difficult Terrain when Dashing, and avoids Attacks of Opportunity in melee. |
Resilient | Increases any Ability by one and grants Proficiency in that Ability's Saving Throws. |
Spell Sniper | Enhances casting ability at various distances, offering cantrips that use Wisdom or Dexterity as the casting modifier. |
Gear Recommendations
Anything That Buffs Dexterity, Wisdom, Or Constitution
- Assassin Gloomstalkers can utilize a wide range of gear, from regular clothing to medium armor, depending on the build.
While Rogues in BG3 are limited to clothing and specific weapons, Rangers have no such restrictions.
- Nimblefinger Gloves increase the character's Dexterity by 2 if they are a Halfling or Gnome.
- The
Helmet Of Autonomy grants proficiency in Wisdom saving throws.
- The
Darkfire Shortbow provides Fire and
Cold Resistance and allows casting Haste once per Long Rest.
Acrobat Shoes offer a bonus to Dexterity saving throws and enhance the Acrobatics Feat.
- The
Graceful Cloth boosts the wearer's Dexterity by +2 and grants the Cat's Grace ability.