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R.E.P.O. Monster Rankings Revealed

Authore: AudreyUpdate:Apr 10,2025

Dive into the spine-chilling cooperative horror universe of *R.E.P.O.*, where each mission teeters on the edge of unpredictability thanks to a host of mischievous and deadly creatures. As you scavenge through forsaken locations to collect valuables, you'll constantly be on guard against terrifying monsters hell-bent on thwarting your advance to the next level.

Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, demanding that you adapt your strategies to ensure you and your team return to the truck unscathed. Some creatures stalk in eerie silence before pouncing, while others announce their presence loudly. Yet, even loud monsters pose a threat—several are attracted to noise, compelling players to move stealthily, while others rely solely on sight, making it crucial to keep them in your line of sight to survive.

With such a diverse array of monsters, discerning which ones are merely a nuisance and which ones pose a lethal threat can be challenging. In survival games like *R.E.P.O.*, knowledge is your greatest asset. Understanding the monsters' behaviors and their damage potential is key to enhancing your chances of survival.

R.E.P.O. Monster Tier List

Bowtie monster in REPO

Tier 1 – Mostly a nuisance, can even be helpful.
Tier 2 – Manageable unless you're overwhelmed.
Tier 3 – Lethal if you're unprepared.
Tier 4 – The most dangerous monsters, capable of one-shotting lower-level players.

MonsterTierDescription
Apex Predator (Duck)1Harmless if untouched; can be strategically used against the Huntsman.
Gnomes1Minimal damage, easy to dispatch.
Animal1Deals minor damage, easily manageable, and can eliminate Gnomes on contact.
Hidden1Can transport you back to the truck or into danger but causes no direct harm.
Shadow Child1Harmless if you avoid eye contact.
Spewer1Can be attached to you and used against other monsters without causing you harm.
Bowtie2Slow unless provoked, with avoidable breath attacks.
Peeper2Causes minor damage when eye contact is made; can be troublesome if other monsters are nearby.
Chef2Can self-destruct by colliding with each other; avoidable by staying elevated.
Bangers210-second countdown before explosion; dangerous only if caught in the blast.
Huntsman3Tracks by sound; silence is your shield, but a gunshot can end your run.
Rugrat3Powerful, capable of lethal object throws; a vase can be fatal to low-level players.
Upscream3Relentless like Animal but deals significant damage; multiple spawns can be deadly.
Mentalist3Poor vision but acute hearing; each hit inflicts 50 damage, and they can appear in groups.
Trudge3Extremely slow and loud, easily avoidable, but a hit is game over without health upgrades.
Reaper4Slow until they spot you, then accelerates; without health upgrades, a few seconds can be fatal.
Clown4Charges upon sighting you, with deadly kicks and laser attacks.
Robe4Silent and stealthy, often spots you first; can navigate under furniture and pursue quickly.
Headman4Relentlessly pursues, with each bite dealing 50 damage.

Armed with this knowledge of the dangers lurking within each new location, be sure to check out our other *R.E.P.O.* guides for more strategies on facing these fearsome foes.