CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed by several intriguing job postings. A key detail emerging from these postings? The sequel will remain a first-person experience, foregoing a third-person perspective—potentially disappointing fans who envisioned seeing their character in action.
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A Senior Gameplay Animator is sought to craft detailed first-person animations, particularly focusing on weapon interactions and core gameplay mechanics. The absence of any mention of third-person perspectives strongly suggests the studio's commitment to the first-person viewpoint.
A position for an Encounter Designer highlights the ambitious "most realistic crowd system ever seen in games." This system will dynamically react to player actions, creating immersive environments with naturally interacting NPCs. The role involves collaborating across teams to design complex scenarios with multiple solutions, utilizing NPC behaviors, interactive objects, loot placement, and environmental storytelling.
Furthermore, one posting confirms the exploration of multiplayer functionality for the sequel, although it’s still in its early development phases.
Cyberpunk 2, codenamed Project Orion, leverages Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer at CD Projekt RED disclosed their personal contribution to voicing intimate scenes in Cyberpunk 2077. Interestingly, Kingdom Come: Deliverance 2 fans have spotted a character seemingly paying homage to Johnny Silverhand.