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Helldivers 2 Patch Makes Big Balance and Gameplay Changes, New Warbond Has a Space Cowboy Theme

Authore: GeorgeUpdate:Apr 09,2025

The latest patch for *Helldivers 2*, version 01.002.200, introduces key balance changes and critical bug fixes to enhance the gameplay experience of Sony's beloved third-person co-op shooter. Developer Arrowhead has fine-tuned the balance of several weapons and stratagems, making your arsenal more effective in battle. They've also ramped up the game's AI calculations, allowing for quicker enemy responses in scenarios with large numbers of spawned enemies. While this upgrade slightly impacts game performance, the trade-off is worth it for the more challenging encounters it brings.

Specifically, the Automatons are now a more formidable foe. With increased reaction speeds in large groups, these bots are smarter and make decisions faster, promising more thrilling and intense battles. Additionally, the stratagem loadout menu has been revamped with a clearer categorization of stratagem groupings, making it easier for you to strategize and deploy your tools of democracy.

Helldivers 2 Borderline Justice Warbond Screenshots

6 Images

Sony Interactive Entertainment has exciting news for fans: the upcoming Borderline Justice Warbond, launching on March 20, introduces a 'space cowboy' theme. Get ready to saddle up with new weapons like the R-6 Deadeye lever-action hunting rifle, the LAS-58 Talon "revolver" secondary, and the explosive TED-63 Dynamite. Dress your Helldiver in style with the medium GS-17 Frontier Marshal set and the heavy GS-66 Lawmaker armor, complete with a cowboy holster and bandolier. The Gunslinger armor passive will enhance your secondary weapon's performance, offering increased reload speed, faster draw/holster times, and reduced recoil.

Helldivers 2's next warbond adds a space cowboy theme. Image credit: Sony Interactive Entertainment.

In the ongoing Galactic War, the focus is currently on the Illuminate alien faction, which is ominously pushing a black hole towards Super Earth. This development hints at potential future battles on the Illuminate's home world or even a fight to defend Super Earth itself.

Helldivers 2 update 01.002.200 patch notes:

Balancing

Primary weapons
SMG-32 Reprimand

Spread decreased from 50 to 40SG-8S Slugger

Spread decreased from 20 to 6Damage increased from 250 to 280AR-23C Liberator Concussive

Fire rate increased from 320 to 400R-63 Diligence

Magazine capacity increased from 20 to 25MP-98 Knight

Damage increased from 65 to 70STA-11 SMG

Damage increased from 65 to 70SMG-37 Defender

Damage increased from 75 to 80SMG-72 Pummeler

Damage increased from 65 to 70Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bulletAR-23 Liberator

Damage increased from 70 to 80STA-52 Assault Rifle

Damage increased from 70 to 80BR-14 Adjudicator

Damage increased from 90 to 95AR-61 Tenderizer

Damage increased from 95 to 105R-36 Eruptor

Projectile armor penetration increased from Medium (3) to Heavy (4)Projectile lifetime increased from 0.7 to 1 secStratagems

Eagle 110MM Rocket Pods

Uses increased from 2 to 3EXO-45 Patriot Exosuit

Uses increased from 2 to 3EXO-49 Emancipator Exosuit

Uses increased from 2 to 3TX-41 Sterilizer

Ergonomics increased from 5 to 20M-105 Stalwart

Damage increased from 70 to 80MG-206 Heavy Machine Gun

Improved armor penetration across a wider range of angles before transitioning to glancing shotsEnemies:

A recent software autopsy has revealed an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.According to recent intel, the enemies of Freedom are attempting to counter the Helldivers' anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.Illuminate Warp Ships have been observed deploying their shields mid-flight.Automaton Dropships: Main body health increased from 2500 to 3500Illuminate Dropships: Utilizes the same shield as the ones that have landedBarrager Tank Turret

Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3Gameplay

Settings:

Added new separate settings for inverting the gyro input instead of using the Invert Look settingsThe Stratagem loadout menu has undergone an updated categorization of the different stratagem groupingsFixes

Resolved Top Priority issues:

Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemiesGeneral optimization improvements in the colonies environmentsCrash Fixes, Hangs and Soft-locks:

Fixed a crash when playing against Terminids in poor network scenariosFixed a rare crash that happened during game shut down on PCFixed a crash that could occur when there was a high amount of particles on the screen at onceFixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailableWeapons and Stratagems

Fixed the G-123 Thermite Grenade sometimes not armingFixed a rare crash when using the LAS-17 Double-Edge SickleFixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloadingSocial & Multiplayer Fixes

Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expectedFixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as beforeFixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficultyFixed a disconnection issue that could happen when playing Gloom missions with poor connection to the hostFixed some interactions not working properly after canceling the Raise Weapon emoteFixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel againFixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squadFixed an issue that caused some new Steam players' latest profile names to not display correctly in-gameMiscellaneous Fixes

Fixed some memory leaks to improve performanceFixed old text chat messages from re-appearingFixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearanceFixed a bug that prevented progression through the menus when the initial language selection was set to English (US)Fixed the raise weapon emote to properly fire projectiles in the direction of the weaponFixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously)Known Issues

Top Priority:

Black box mission terminal may be unusable if it spawns clipped into the groundStratagem balls bounce unpredictably off cliffs and some spotsBalancing and functionality adjustments for DSSPathfinding issues in Evacuate Colonists Illuminate missionsDolby Atmos does not work on PS5Medium Priority:

Players can get stuck on Pelican-1’s ramp during extractionCurrently equipped capes don't display properly and show a blank grey cape in Armory tabPlayers who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalksAX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammoHigher zoom functions do not zoom the camera in through the scope on the LAS-5 ScytheWeapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

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