Marvel Rivals Addresses Low FPS Damage Issue Affecting Certain Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can expect a resolution soon. The developers have acknowledged a bug impacting damage calculations at 30 FPS, affecting several heroes' abilities.
Launched in early December 2025, Marvel Rivals boasts an impressive 80% player approval rating on Steam (over 132,000 reviews). However, this recent FPS-related glitch has garnered attention. Community reports indicate that heroes such as Dr. Strange, Magik, Star-Lord, Venom, and Wolverine suffer damage reduction at lower frame rates. This has been confirmed by a community manager on the official Discord server, who also noted movement inconsistencies at lower FPS.
While a precise fix date isn't available, the developers are actively working on a solution. A significant improvement is anticipated with the Season 1 launch on January 11th. The issue appears linked to the game's client-side prediction mechanism, a common programming technique to minimize perceived lag.
The community manager's statement highlighted Wolverine's Feral Leap and Savage Claw abilities as examples of affected moves. The damage discrepancy is reportedly more apparent against stationary targets. If the Season 1 update doesn't completely resolve the problem, a subsequent patch will address the remaining issues. The developers are committed to providing a smooth and balanced gameplay experience for all players, regardless of their system's FPS capabilities.