Capcom is diligently working to enhance the performance of Monster Hunter Wilds before its much-anticipated launch, with a specific focus on reducing the PC's GPU requirements. Dive into the details of Capcom's strategy for optimizing this exciting game.
Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch
Plans to Lower GPU Requirements for PC
Capcom is actively refining Monster Hunter Wilds' performance in preparation for its release, as announced on the game's German Twitter (X) account on January 19, 2025. A video shared by Monster Hunter Germany showcased a smoother gameplay experience, featuring a hunter engaging with Quematrice, a rooster-like brute wyvern. This footage highlighted the updated Prioritize Framerate mode for PS5, which boosts fps at the expense of some graphical details.
The post further revealed that similar performance enhancements are being applied to the PC version, with a particular emphasis on lowering the GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the Twitter (X) post stated.
Currently, the game's minimum GPU requirements are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in their optimization efforts, players might be able to enjoy Monster Hunter Wilds on lower or mid-tier GPUs, thereby broadening the game's accessibility to a wider audience.
Additionally, Capcom plans to release a free benchmarking tool, allowing players to determine the optimal settings for their systems or to check if their PC can run the game smoothly. If Capcom manages to lower the GPU requirements, players may not need to upgrade their hardware immediately.
For more insights into Monster Hunter Wilds, be sure to check out our comprehensive article.
Issues in the First Monster Hunter Wilds Open Beta
Capcom conducted the first open beta test for Monster Hunter Wilds between October and November 2024, which left many players concerned about its performance. Feedback from Steam users highlighted issues such as low-poly NPCs and monsters, which some felt resembled the graphics of a PS1 game.
Beyond the unsettling pixelated visuals, players also experienced significant fps drops and other performance hiccups, even on high-end PCs. While some managed to enhance performance, it often came at the cost of graphical quality, further degrading the visual experience.
Despite the initial concerns raised by the beta test, Capcom addressed these issues on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."
Players will soon have the opportunity to experience these improvements firsthand, as Capcom has confirmed a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature the Bird Wyvern Gypceros and an unknown monster. However, it remains unclear whether the recent performance updates will be included in this final beta test.