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Is the Console War Finally Over?

Authore: ClaireUpdate:Mar 28,2025

The age-old debate between PlayStation and Xbox has been a staple of the video game world for decades. Whether you've engaged in heated discussions with friends, started a Reddit thread, or created a TikTok video on the topic, you've likely been part of this conversation. While some gamers swear by PC gaming or are devoted to Nintendo, the rivalry between Sony and Microsoft has shaped much of the last two decades of video game history. But has the so-called 'console war' truly reached its conclusion? The video game industry has undergone significant transformations in recent years, with gamers' habits, preferences, and options expanding rapidly, thanks in part to the rise of handheld gaming and the tech-savvy younger generations. The battlefield has evolved dramatically from its tribal origins, but has a clear winner emerged? The answer might surprise you.

The video game industry has become a financial powerhouse in recent years. In 2019, it generated $285 billion in worldwide revenue, which soared to $475 billion by last year. This figure surpassed the combined earnings of the global movie and music industries in 2023, which totaled $308 billion and $28.6 billion, respectively. The industry's growth shows no signs of slowing down, with projections estimating nearly $700 billion by 2029. This remarkable growth from its humble beginnings with Pong is a testament to the industry's dynamism.

Given this lucrative landscape, it's no wonder that Hollywood actors like Mads Mikkelsen, Keanu Reeves, Jon Bernthal, and Willem Dafoe have been drawn to video games in recent years. Their participation underscores the shifting perception of video games as a mainstream entertainment medium. Even giants like Disney are making significant moves into gaming, with a $1.5 billion investment in Epic Games during Bob Iger's second term, aiming to establish a strong gaming presence. However, not all companies are riding this wave of success equally, as Microsoft's Xbox division seems to be facing challenges.

Xbox Series X and S consoles

The Xbox Series X and S were designed to be a significant upgrade over the Xbox One, but their sales have not met expectations. The Xbox One has outsold the Series X/S by nearly double, and according to Mat Piscatella from Circana, the current console generation may have already peaked in sales. In 2024, the Xbox Series X/S sold less than 2.5 million units throughout the year, while the PlayStation 5 achieved the same sales figure in just the first quarter. Rumors of Xbox potentially closing its physical game distribution department and pulling out of the EMEA region further suggest that the company may be retreating from the console market.

Microsoft has seemingly acknowledged this struggle. During the Activision-Blizzard acquisition process, it was revealed that Microsoft believes the Xbox division never had a real chance in the console war. With the Xbox Series X/S struggling to match the sales of its predecessor and Microsoft openly discussing its challenges, the company is shifting its focus away from traditional console sales. Xbox Game Pass has become a central focus, with Microsoft willing to pay substantial sums to include AAA titles like Grand Theft Auto 5 and Star Wars Jedi: Survivor on the service. This shift is evident in Microsoft's 'This Is An Xbox' campaign, which redefines Xbox as an accessible service rather than just a console.

This redefinition extends beyond the traditional console. Rumors of an Xbox handheld device have been circulating, supported by leaked documents hinting at a next-gen 'hybrid cloud gaming platform.' Microsoft's strategic pivot is clear, from plans to launch a mobile game store to compete with Apple and Google, to Xbox chief Phil Spencer's acknowledgment of mobile gaming's dominance. The new strategy is straightforward: Xbox aims to be a brand you can play anytime, anywhere.

Mobile gaming statistics

Microsoft's pivot is driven by the undeniable rise of mobile gaming. In 2024, out of the estimated 3.3 billion video gamers worldwide, over 1.93 billion play on mobile devices. Mobile gaming has become the dominant force in the industry, especially among Gen Z and Gen Alpha. The total market valuation for the video game industry in 2024 was $184.3 billion, with mobile games accounting for half of that at $92.5 billion—a 2.8% increase from the previous year. In contrast, console gaming's share was just $50.3 billion, a 4% drop since 2023. It's no surprise that Microsoft is keen to transform your phone into an Xbox.

This trend isn't new. By 2013, the Asian mobile gaming market was already significantly larger than the Western market, with South Korea and China leading the charge. That year, mobile games like Puzzle & Dragon and Candy Crush Saga outperformed GTA 5 in revenue. Looking at the 2010s as a whole, five of the highest-grossing games were mobile titles: Crossfire, Monster Strike, Honor of Kings, Puzzle & Dragon, and Clash of Clans. These games may not be the first to come to mind when thinking of the decade's biggest hits, but their impact on the industry is undeniable.

Mobile gaming isn't the only factor drawing attention away from consoles. PC gaming has also seen significant growth, with an increase of 59 million new players each year since 2014, reaching 1.86 billion in 2024. The COVID-19 pandemic in 2020 added a massive 200 million players to this number, as streaming became a popular pastime. Gamers have become more technologically savvy, learning from online communities about building powerful PCs, the best GPUs, and overclocking. Despite this, the PC gaming market's global share in 2024 was $41.5 billion, and the gap between console and PC gaming has widened to $9 billion since 2016. This suggests that while PC gaming is growing, it's not overtaking consoles as quickly as one might expect.

PlayStation 5 sales

On the other side of the console war, Sony's PlayStation is thriving. The latest quarterly earnings report shows that 65 million PS5s have been sold, significantly outpacing the combined 29.7 million sales of the Xbox Series X/S. For every Xbox Series X/S sold, five PS5s are purchased. Sony's Game and Network Services saw a 12.3% profit increase, driven by strong first-party sales like Astro Bot and Ghost of Tsushima Director’s Cut. Projections suggest that by 2029, Sony will have sold 106.9 million PS5s, while Microsoft expects to sell around 56-59 million Xbox Series X/S units by 2027. To regain competitive ground, Microsoft would need to close the 5:1 sales gap, increase unit sales significantly, and boost the profitability of its exclusives. However, current projections do not support a favorable outcome for these goals.

Despite its success, the PS5 faces its own challenges. Half of PlayStation users are still playing on PS4s, even as the PS5 enters the second half of its life cycle. This is partly due to the limited number of true PS5-exclusive games, with only 15 genuine exclusives available. The PS5's $500 price tag has been a point of contention, and the $700 PS5 Pro received a mixed reception, with many feeling the upgrade came too early in the cycle. The PS5's true potential may be realized with the release of Grand Theft Auto 6 later this year, which could showcase the console's capabilities.

So, is the console war over? For Microsoft, it seems there was never a belief in a chance to compete with Sony. For Sony, the PS5 is a success but lacks the groundbreaking exclusives to justify its leap forward. The true winner of the console war appears to be those who opted out of the traditional console market. Mobile gaming companies are increasingly encroaching on the console space, with Tencent rumored to be in talks to acquire Ubisoft and having already purchased Sumo Group. Mobile gaming is becoming crucial for the sustainability and profitability of these companies, with Take-Two Interactive reporting that 10% of the world's population plays its subsidiary Zynga's games monthly. The future of video gaming will be less about hardware power and more about the expansion of cloud gaming services. The console war may be over, but the mobile gaming war—and the myriad smaller conflicts it spawns—has just begun.