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"Resident Evil 2 and 4 Remakes: A Daunting Development Journey"

Authore: ChristianUpdate:Mar 26,2025

"Resident Evil 2 and 4 Remakes: A Daunting Development Journey"

Yasuhiro Anpo, the director behind the remakes of Resident Evil 2 and Resident Evil 4, shared that the decision to revamp the 1998 classic, Resident Evil 2, stemmed from the overwhelming fan interest in seeing the game restored to its former glory. Anpo noted, "We realized: people really want this to happen." This sentiment was echoed by producer Hirabayashi, who decisively stated, "Alright, we'll do it."

Initially, the team contemplated starting with Resident Evil 4. However, after thorough discussions, they recognized that RE4 was already highly acclaimed and nearly perfect in its original form. The risk of altering such a beloved game was significant, leading the team to focus on the older Resident Evil 2, which they felt needed a substantial update. To better align with fan expectations, the developers also examined fan projects for insights into what players desired.

Despite Capcom's internal deliberations, doubts persisted among fans even after the successful releases of the Resident Evil 2 and Resident Evil 3 remakes, and the announcement of the Resident Evil 4 remake. Many argued that Resident Evil 4, unlike its predecessors, did not require as much of an update. While Resident Evil 2 and 3, originally released in the 1990s on the PlayStation, featured outdated elements such as fixed camera angles and cumbersome controls, Resident Evil 4 had revolutionized the genre upon its 2005 release.

Despite these concerns, the Resident Evil 4 remake successfully maintained the essence of the original while enhancing gameplay and narrative elements. The commercial triumph and positive critical feedback validated Capcom's approach, demonstrating that even a game considered nearly untouchable could be respectfully and creatively reimagined.