In a recent interview with EDGE magazine, the developers behind Doom: The Dark Ages unveiled exciting new details about the game's gameplay, emphasizing a narrative-driven experience set against the backdrop of the largest levels in the series' history. This new installment promises a sandbox-like exploration that will captivate fans with its blend of medieval atmosphere and dynamic gameplay mechanics.
Game director Hugo Martin and studio head Marty Stratton highlighted key aspects during the discussion. Unlike previous Doom titles where backstory was often buried in text logs, Doom: The Dark Ages will embrace a more direct storytelling approach. The game's setting will immerse players in a medieval world, with a notable reduction in futuristic elements. Even the iconic weapons will undergo a design transformation to align with this new environment.
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Continuing the tradition of distinct levels, Doom: The Dark Ages introduces the most expansive maps to date, combining dungeon crawling with open-world exploration. The game is structured into "acts," beginning with tight dungeons and evolving into vast open areas. Players will also have the unique ability to control both a dragon and a mech, enhancing the variety and excitement of gameplay.
A standout addition to the Slayer's arsenal is a multifunctional shield that doubles as a chainsaw. This shield can be hurled at enemies, reacting uniquely based on the material it impacts—whether flesh, armor, energy shields, or other substances. Additionally, the shield facilitates a dash attack, enabling rapid movement across the battlefield. With the absence of double jumps and roars from earlier games, this shield mechanic becomes vital for mobility. It also supports parrying, featuring adjustable difficulty settings and precise timing windows.
Parrying in Doom: The Dark Ages serves as a "reload" mechanism for melee attacks, while engaging in melee combat replenishes ammunition for primary weapons—echoing the chainsaw mechanic from DOOM Eternal. Players can choose from various melee options, including a swift gauntlet, a balanced shield, and a slower, yet powerful mace.