Why Tetsuya Nomura Designs His Heroes to Look Like They Just Stepped Off a RunwaySimple: ‘I Want to Look Good in Games,’ Said Nomura
Tetsuya Nomura has a unique approach when designing his protagonists: They always look like supermodels in a world of oversized swords and existential crises. But why? Why are all of Nomura’s protagonists conventionally attractive? No, it’s not because he believes beauty reflects the soul. He’s not aiming for edginess either. There’s a more relatable reason for this aesthetic choice.
According to Nomura’s recent interview with Young Jump magazine, translated by AUTOMATON, Nomura’s design philosophy stems from his high school days, when a classmate made a remark that would shape the future of JRPGs: "Why do I have to be unattractive in the game world too?" Apparently, that casual comment resonated with him. It impacted him profoundly, aligning with his belief that video games offer escapism.
He stated: "From that experience, I thought, ‘I want to look good in games,’ and that’s how I create my main characters."
Now, don’t get it twisted—Nomura doesn’t avoid quirky designs altogether. He just saves those daring experiments for the villains. For him, it’s the bad guys who get to play with bold, extravagant looks. Enter Sephiroth, the silver-haired antagonist from Final Fantasy VII who swings a sword that’s slightly taller than him and has a flair for melodrama. Sephiroth and other villainous characters like Kingdom Hearts’ Organization XIII are where Nomura’s creative energy runs rampant.
"Yes, I like Organization XIII," he said. "I don’t think the designs of Organization XIII would be that distinctive without their personalities. That’s because I feel that it’s only when their inner and outer appearances align that they become that kind of character."
"At the time, I was still young… so I just decided to make all the characters unique," Nomura recalled. "I am very particular about the basis (for character designs) right down to the smallest details, like why this part is this color, and why this is a certain shape. These details become part of the character’s personality, which in the end become part of the game and its story."
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