Grand Theft Auto 3's Cinematic Camera Angle: A Train Ride's Unexpected Legacy
The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, has an unexpected origin story. Former Rockstar Games developer, Obbe Vermeij, recently revealed that this now-beloved feature stemmed from the surprisingly dull experience of riding the train in the game's early development.
Vermeij, a veteran who contributed to several GTA titles including GTA 3, Vice City, San Andreas, and GTA 4, has been sharing behind-the-scenes anecdotes on his blog and Twitter. His latest revelation details the evolution of the cinematic camera. Initially, Vermeij found train travel in GTA 3 monotonous. He explored skipping the ride entirely, but technical limitations (streaming issues) prevented this. His solution? Dynamic camera angles switching between viewpoints along the train tracks to liven up the journey.
This seemingly minor adjustment unexpectedly blossomed into a series hallmark. A colleague's suggestion to apply a similar approach to car driving proved remarkably successful, with the Rockstar team finding the resulting cinematic camera angle "surprisingly entertaining."
While this camera remained unchanged in GTA Vice City, it underwent revisions in GTA San Andreas by a different developer. A fan even demonstrated what GTA 3's train ride would have looked like without the cinematic camera, prompting Vermeij to clarify that the original, un-enhanced view would have been a simple overhead perspective, similar to the standard car camera.
Vermeij's recent contributions also include verifying details from a significant GTA leak. This leak revealed plans for a now-abandoned GTA 3 online mode, including character creation and online missions. Vermeij confirmed his involvement in creating a rudimentary deathmatch prototype for this online mode, ultimately scrapped due to requiring extensive further development.