A recent Reddit thread highlighted a significant issue in Marvel Rivals: broken hitboxes. A video showcased Spider-Man hitting Luna Snow from several meters away, a clear indication of inaccurate collision detection. Further examples showed hits registering despite visually missing their target. While lag compensation has been suggested as a cause, many believe the core problem stems from flawed hitbox design.
Professional players have demonstrated consistent inconsistencies, with right-side aiming consistently landing hits while left-side aiming frequently misses. This isn't just a minor issue; it points to a broader problem with multiple characters' hitboxes being fundamentally broken.
Despite this, Marvel Rivals, often dubbed the "Overwatch killer," enjoyed a highly successful Steam launch. Over 444,000 concurrent players were recorded on its first day – a number comparable to Miami's population. However, optimization remains a major concern, with noticeable frame rate drops reported even on mid-range graphics cards like the Nvidia GeForce 3050. Despite performance issues, the game is generally well-received, praised for its fun factor and value proposition.
A key differentiator is Marvel Rivals' battle pass system. Unlike many competitors, battle passes do not expire, removing the pressure to constantly grind. This feature alone could significantly impact player perception and retention.