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Behind Monster Hunter Wilds' New Approach to Starting Weapons and Hope Series Gear – IGN First

Authore: AlexanderUpdate:Feb 18,2025

Monster Hunter Wilds: A Deep Dive into Starting Equipment

Many Monster Hunter players cite crafting new equipment as a major draw. The satisfaction of a complete armor set and matching weapon, painstakingly earned through repeated hunts, is a core element of the series' appeal. This crafting system, central to the series since its inception, revolves around harnessing the power of slain monsters through equipment crafted from their remains. Players conquer powerful beasts, then incorporate those beasts' strengths into their own arsenal to become even stronger.

In an IGN interview, Kaname Fujioka, Executive Director and Art Director of Monster Hunter Wilds, illuminated the design philosophy behind the game's equipment. While acknowledging a broader design range in recent titles, Fujioka emphasizes the past emphasis on visual consistency: "If you're wearing Rathalos' equipment, you'll look like Rathalos." Wilds introduces new monsters, each contributing unique and visually striking equipment. Rompopolo, a mad scientist-inspired monster, for example, boasts head armor resembling a plague doctor's mask (see the hunt video below).

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However, the developers highlight the importance of the starting equipment. Fujioka states, "I designed the starting weapons for all 14 weapon types from scratch. That's a first for me. Previously, starting weapons were primitive. But as the protagonist is a chosen hunter, plain weapons felt inappropriate. I aimed for a 'star' feel, even with starting equipment."

Hope armor and weapon concept art. Courtesy Capcom.

Yuya Tokuda, Director of Monster Hunter Wilds, adds, "In World, weapon designs retained a base form, customized by monster materials. In Wilds, each weapon has a unique design." This reflects the narrative: the player is an experienced hunter tasked with investigating the Forbidden Lands. The starting armor, the "Hope" series, is equally detailed and story-aligned.

Hope armor concept art. Courtesy Capcom.

The deep emerald green Hope set forms a hooded long coat when complete. Fujioka explains the design challenge: "Previous games had separate upper and lower armor; we couldn't depict a coat. Gameplay limitations dictated separate pieces. But I wanted a flowing hooded coat. We achieved this by investing significant resources. We wanted players to try new equipment, so the Hope set is subtly stylish, not overly flashy."

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Starting with such meticulously crafted equipment is a luxury. The 14 starting weapons and the Hope set are designed for a seasoned, impressive hunter. We eagerly anticipate experiencing their detail in the final game.