PlayStation CEO Hermen Hulst: AI in Gaming – A Powerful Tool, Not a Replacement
In a recent interview with the BBC, PlayStation co-CEO Hermen Hulst discussed the burgeoning role of artificial intelligence (AI) in the gaming industry. While acknowledging AI's potential to revolutionize game development, Hulst emphasized the irreplaceable value of the "human touch."
A Balancing Act: AI and Human Creativity
Hulst's perspective comes after 30 years of PlayStation's presence in the gaming world, a journey marked by technological advancements and evolving industry dynamics. The rise of AI has sparked concerns among game developers, particularly regarding job displacement as AI potentially automates creative processes. The recent strike by American voice actors, fueled by the use of generative AI in games like Genshin Impact, highlights this concern.
However, a survey by CIST reveals that a significant portion (62%) of game studios already utilize AI to streamline workflows, primarily for prototyping, concept art, asset creation, and world-building. Hulst believes a balance must be struck: "Striking the right balance between leveraging AI and preserving the human touch will be crucial," he stated, predicting a "dual demand" for both AI-driven innovations and handcrafted content.
PlayStation's AI Strategy and Beyond Gaming
PlayStation itself is actively involved in AI research and development, with a dedicated Sony AI department established in 2022. This commitment extends beyond gaming, as Hulst envisions expanding PlayStation IPs into film and television, citing the God of War adaptation as an example. "I am hoping to raise the PlayStation IP outside of just the gaming category and elevate it so it sits comfortably within the larger entertainment industry," he explained. This ambition may be linked to the rumored acquisition of Kadokawa Corporation, a major Japanese multimedia conglomerate.
Lessons Learned from the PlayStation 3
Reflecting on PlayStation's 30th anniversary, former PlayStation chief Shawn Layden shared insights, describing the PlayStation 3's development as an "Icarus moment"—an ambitious project that pushed the boundaries too far. The experience led to a reevaluation of priorities, focusing on the core gaming experience rather than overly ambitious multimedia features. This shift, Layden suggests, contributed to the success of the PlayStation 4.