Xbox Game Studio's 343 Industries Rebrands to Halo StudiosHalo Studios Accelerates Plans for Developing Halo Games Players Desire
"If you really analyze Halo, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience that desires more," Studio Head Pierre Hintze said in an announcement post. "So we’re not just going to try [to] enhance the efficiency of development, but alter the approach to how we make Halo games. So, we commence a new chapter today."
The studio also announced that it will be developing new, forthcoming Halo installments using Epic Games' Unreal Engine 5 (UE5). The UE5 has been praised for producing top-tier game titles that feature sharp graphics and realistic game physics. "The first Halo redefined console gaming in 2001, and over the generations Halo has pushed the cutting edge forward with amazing gameplay, story, and music," Epic CEO Tim Sweeney said in a tweet. "Epic is honored that the Halo Studios team has selected our tools to aid in their future endeavors!"
In line with today's announcement, Halo's lead developers discussed the military sci-fi franchise's new trajectory. "We had an undue focus on trying to create the optimal conditions for Halo Infinite's success," Hintze shared regarding their experience with the Halo franchise, further stating that the transition to UE5 will enable them to produce more Halo games with the highest possible quality. "We want a singular focus," Hintze said. "Everyone here is dedicated to crafting the best possible Halo games."
As players' expectations for their gaming experiences evolve, Studio Art Director Chris Matthew added that the transition to UE5 allows developers to craft games meeting fan expectations. "With all due respect, some Slipspace components are nearly 25 years old," he explained. "While 343 continuously developed it, Unreal Engine features developed by Epic over time are unavailable in Slipspace – replicating them would have required significant time and resources."