Bloober Team Wants to Continue Their Redemption ArcBuilding Trust and Showing Out
During the latest Xbox Partner Preview held on October 16, Bloober Team revealed their latest horror game, Cronos: The New Dawn. Wanting to not get stuck in the shadow of their own work, Game Designer Wojciech Piejko stated that "We don't want to make a similar game [to Silent Hill 2]," in an interview with Gamespot. He also described that development on Cronos was already ongoing back in 2021, shortly after the release of The Medium.
Zieba said, "Nobody believed we could deliver, and we delivered. That was a big honor, that we, as Bloober, could work with Silent Hill and Konami. As horror creators, we love Silent Hill, like, I think, most horror fans [do.]" It even came to a point where the company put out a statement asking for patience from the fans.
At the end of the day, Bloober Team were able to pull through, scoring an 86 on Metacritic. "They made the impossible possible, and it was a bumpy road because of all the hate on the internet. The pressure was big on them, and they delivered, and for the company, it's an amazing moment." said Piejko.
Not Their Final Form: Bloober Team 3.0
Using the experience they had gained from working on the Silent Hill 2 remake, Bloober Team is ready to evolve from their older games like Layers of Fear and Observer which had fewer gameplay elements. Zieba stated that "the basis [for Cronos] when we started in pre-production was there [thanks to] the Silent Hill team."
Zieba wants Bloober Team to be known as a horror company and that they’ve found what they’re good at saying, "We want to find our niche, and we think we found our niche, so now we just--let's evolve with it. [...] And how that happens is more complex, but it also happens organically in a way, like with [2016's] Layers of Fear, people in the studio were like, 'Okay, we made some shitty games before, but we [can] evolve."
"We gathered a team that loves horror," Piejko adds. "So I think, for us, it would not be easy to switch [to other genres], and we don't want to."