As the release date for Monster Hunter Wilds on February 28 draws closer, developer Capcom is actively working on reducing the game's recommended GPU requirements. This information was confirmed via the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the release of a standalone PC benchmarking tool to help players assess their system's compatibility.
Currently, Capcom recommends an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. These minimum requirements are based on an internal resolution of 720p, with graphics upscaled using technologies like DLSS or FSR at the "lowest" setting.
For those aiming for 60 FPS at 1080p, Capcom suggests using upscaling and Frame Generation technologies with graphics cards such as the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the RTX 2070 Super and RX 6700 XT would utilize FSR 3, which experienced ghosting artifacts during the previous Monster Hunter Wilds beta.
It's worth noting that targeting 60 FPS with Frame Generation enabled might not be optimal, as Digital Foundry suggests a baseline of 40 FPS for third-person games. Running the game below 60 FPS with upscaling can lead to increased latency, potentially affecting the game's responsiveness and tactile feel.
During the open beta test, players with lower-end hardware, including those with mid-range cards like the RTX 3060, faced challenges. A notable issue was a low-LOD bug that prevented the game from loading fully detailed textures for characters and monsters.
Monster Hunter Wilds is developed using the RE Engine, which was first introduced with Resident Evil 7 in 2017. This engine has been successfully used in titles such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, delivering smooth performance across various platforms.
However, the RE Engine has faced challenges with larger open-world games featuring numerous NPCs and enemies, such as Dragon's Dogma 2, which experienced performance issues on both consoles and PC. This raises concerns about Monster Hunter Wilds' performance. With an early February open beta and a late February launch on the horizon, Capcom's efforts to lower GPU requirements could be crucial for the game's success on PC.